DocumentCode :
1135771
Title :
An Optimal Algorithm for Computing Fourier Texture Descriptors
Author :
Tanimoto, Steven L.
Author_Institution :
Department of Computer Science, University of Washington
Issue :
1
fYear :
1978
Firstpage :
81
Lastpage :
84
Abstract :
The description of texture is an important problem in image analysis. Several methods in the literature require that local two-dimensional discrete Fourier transforms be computed as a first step in the texture description process. A chief limitation in these approaches has been the computational complexity of the transform calculation which has tended to limit the resolution of subsequent description and/or segmentation. It is shown here that through a suitable ordering of calculations, the transforms over a complete set of overlapping "texture windows" can be obtained efficiently. An algorithm is given and is shown to be time-optimal to within a constant factor.
Keywords :
Optimal algorithm; picture preprocessing; primal sketch; texture description; two-dimensional Fourier transform; Computational complexity; Data structures; Discrete Fourier transforms; Discrete transforms; Fourier transforms; Image edge detection; Image segmentation; Image texture analysis; Surface texture; Surface treatment; Optimal algorithm; picture preprocessing; primal sketch; texture description; two-dimensional Fourier transform;
fLanguage :
English
Journal_Title :
Computers, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9340
Type :
jour
DOI :
10.1109/TC.1978.1674956
Filename :
1674956
Link To Document :
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