DocumentCode
1138339
Title
Melting the Boundaries Between Fantasy and Reality
Author
Trowbridge, Scott ; Stapleton, Christopher
Volume
42
Issue
7
fYear
2009
fDate
7/1/2009 12:00:00 AM
Firstpage
57
Lastpage
62
Abstract
Technology goes beyond visual effects to produce alternative realities for immersive entertainment experiences. The art and science of immersive entertainment illusions engage all the senses in every direction and dimension. The theme park is an extreme example of immersive entertainment, wherein experiential entertainment designers and scenario authors project the audience into an experienced reality, whether actual or imagined. It is unparalleled by other forms of entertainment because it can sustain this illusion for thousands of people for a few minutes, a full day, or even a week. With that amount of scrutiny, theme parks present a challenge in integrating computer-generated content for experiential entertainment. Seamlessly blending the physical reality and the author´s virtual fantasy is critical in creating a successful audience experience. This illusion is only effective when the author can engage and direct the audience´s imaginary reality.
Keywords
virtual reality; alternative reality; computer-generated content; experiential entertainment; immersive entertainment; physical reality; theme park; virtual fantasy; visual effects; Aging; Animation; Art; Birds; Cameras; Fires; Motion pictures; Photography; Portals; Technological innovation; Graphics and multimedia; Visual effects;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2009.228
Filename
5165528
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