DocumentCode :
1138616
Title :
Using Sensor Inputs to Affect Virtual and Real Environments
Author :
Coleman, Beth
Author_Institution :
Massachusetts Inst. of Technol., Cambridge, MA, USA
Volume :
8
Issue :
3
fYear :
2009
Firstpage :
16
Lastpage :
23
Abstract :
This article discusses several networked media projects that use sensor technology to transmit data from real-world environments to virtual environments. The Eolus One project uses an experimental virtual control room to run building systems and provide a better communication network among its users. A 3D application design group called green phosphor creates code for translating n-dimensional information into 3D interactive formats for real-time effects. The Parsec voice controller system uses sonic inputs to control 3D graphical objects on the second life virtual platform. This article focuses on the design principles applied by the three projects at this experimental stage of x-reality design.
Keywords :
control engineering computing; control facilities; sensors; virtual reality; 3D application design; 3D graphical object; 3D interactive format; Parsec voice controller system; communication network; green phosphor; networked media project; second life virtual platform; sensor technology; virtual control room; virtual environment; x-reality design; Buildings; Collaborative work; Data visualization; Human computer interaction; Phosphors; Protocols; Space technology; Technological innovation; Technology management; Virtual reality; 3D applications; advanced visualization; automation; collaborative tools; copresence; cross-reality; design communication; distributed networks; pervasive computing; real-time distributed; sensors; simulation; synchronous engagement; virtual worlds; x-reality;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2009.60
Filename :
5165556
Link To Document :
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