DocumentCode
1141508
Title
Game-Based Learning with Ubiquitous Technologies
Author
Chang, Wen-Chih ; Wang, Te-Hua ; Lin, Freya H. ; Yang, Hsuan-Che
Author_Institution
Dept. of Inf. Manage., Chung-Hua Univ., Hsinchu, Taiwan
Volume
13
Issue
4
fYear
2009
Firstpage
26
Lastpage
33
Abstract
E-learning communities have recently started to emphasize the need to make e-learning systems more practical rather than more powerful. Related studies indicate that the appeal of learning content as well as participation in learning activities are primary concerns. The authors propose using advanced ubiquitous technologies to construct a location-aware, digital game-based learning environment. This framework presents the notion of a ubiquitous game-based learning model from technical and experimental viewpoints. An example of the courseware for a class on Tamsui, Taiwan´s historical culture demonstrates the learning scenario´s viability in the proposed environment.
Keywords
computer aided instruction; computer games; mobile computing; e-learning system; game-based learning; location aware learning environment; ubiquitous technology; Computer science education; Courseware; Electronic learning; Games; Geographic Information Systems; Global Positioning System; Pervasive computing; Radiofrequency identification; Space technology; Virtual environment; Emerging E-Learning Technologies; Internet; computer-assisted instruction; distance learning; games; location-dependent and sensitive;
fLanguage
English
Journal_Title
Internet Computing, IEEE
Publisher
ieee
ISSN
1089-7801
Type
jour
DOI
10.1109/MIC.2009.81
Filename
5167265
Link To Document