• DocumentCode
    1141508
  • Title

    Game-Based Learning with Ubiquitous Technologies

  • Author

    Chang, Wen-Chih ; Wang, Te-Hua ; Lin, Freya H. ; Yang, Hsuan-Che

  • Author_Institution
    Dept. of Inf. Manage., Chung-Hua Univ., Hsinchu, Taiwan
  • Volume
    13
  • Issue
    4
  • fYear
    2009
  • Firstpage
    26
  • Lastpage
    33
  • Abstract
    E-learning communities have recently started to emphasize the need to make e-learning systems more practical rather than more powerful. Related studies indicate that the appeal of learning content as well as participation in learning activities are primary concerns. The authors propose using advanced ubiquitous technologies to construct a location-aware, digital game-based learning environment. This framework presents the notion of a ubiquitous game-based learning model from technical and experimental viewpoints. An example of the courseware for a class on Tamsui, Taiwan´s historical culture demonstrates the learning scenario´s viability in the proposed environment.
  • Keywords
    computer aided instruction; computer games; mobile computing; e-learning system; game-based learning; location aware learning environment; ubiquitous technology; Computer science education; Courseware; Electronic learning; Games; Geographic Information Systems; Global Positioning System; Pervasive computing; Radiofrequency identification; Space technology; Virtual environment; Emerging E-Learning Technologies; Internet; computer-assisted instruction; distance learning; games; location-dependent and sensitive;
  • fLanguage
    English
  • Journal_Title
    Internet Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1089-7801
  • Type

    jour

  • DOI
    10.1109/MIC.2009.81
  • Filename
    5167265