DocumentCode :
1141508
Title :
Game-Based Learning with Ubiquitous Technologies
Author :
Chang, Wen-Chih ; Wang, Te-Hua ; Lin, Freya H. ; Yang, Hsuan-Che
Author_Institution :
Dept. of Inf. Manage., Chung-Hua Univ., Hsinchu, Taiwan
Volume :
13
Issue :
4
fYear :
2009
Firstpage :
26
Lastpage :
33
Abstract :
E-learning communities have recently started to emphasize the need to make e-learning systems more practical rather than more powerful. Related studies indicate that the appeal of learning content as well as participation in learning activities are primary concerns. The authors propose using advanced ubiquitous technologies to construct a location-aware, digital game-based learning environment. This framework presents the notion of a ubiquitous game-based learning model from technical and experimental viewpoints. An example of the courseware for a class on Tamsui, Taiwan´s historical culture demonstrates the learning scenario´s viability in the proposed environment.
Keywords :
computer aided instruction; computer games; mobile computing; e-learning system; game-based learning; location aware learning environment; ubiquitous technology; Computer science education; Courseware; Electronic learning; Games; Geographic Information Systems; Global Positioning System; Pervasive computing; Radiofrequency identification; Space technology; Virtual environment; Emerging E-Learning Technologies; Internet; computer-assisted instruction; distance learning; games; location-dependent and sensitive;
fLanguage :
English
Journal_Title :
Internet Computing, IEEE
Publisher :
ieee
ISSN :
1089-7801
Type :
jour
DOI :
10.1109/MIC.2009.81
Filename :
5167265
Link To Document :
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