DocumentCode :
1144393
Title :
Procedural Urban Modeling in Practice
Author :
Watson, Benjamin ; Müller, Pascal ; Wonka, Peter ; Sexton, Chris ; Veryovka, Oleg ; Fuller, Andy
Author_Institution :
North Carolina State Univ., Raleigh
Volume :
28
Issue :
3
fYear :
2008
Firstpage :
18
Lastpage :
26
Abstract :
Film and game studios can no longer meet audience demand for visual content by increasing production budgets. Instead they are turning to procedural modeling, particularly for modeling cities. The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts´ Need for Speed games.
Keywords :
computer games; image reconstruction; realistic images; CityEngine tool; image reconstruction; procedural urban modeling; realistic images; visual content; Art; Buildings; Cities and towns; Games; History; Production; Roads; Shape; Tensile stress; Urban planning; Procedural modeling; archeology; computer games; digital film; urban modeling; urban planning;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.58
Filename :
4497893
Link To Document :
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