• DocumentCode
    1147174
  • Title

    Will gesture recognition technology point the way?

  • Author

    Geer, David

  • Volume
    37
  • Issue
    10
  • fYear
    2004
  • Firstpage
    20
  • Lastpage
    23
  • Abstract
    When playing most video games, speed is of the essence. Manipulating a joystick, mouse, or other input device slows a player´s reaction time. Players prefer to control game activities by movements or gestures. Gesture-recognition systems identify human gestures and use them to convey information such as input data or to control devices and applications such as computers, games, PDAs, browsers, cell phones, and MP3 audio players. Researchers continue to improve gesture-recognition technology - for example, by making algorithms faster, more robust, and more accurate.
  • Keywords
    computer games; gesture recognition; interactive devices; MP3 audio players; PDA; cell phones; game activity control; gesture recognition technology; gesture-recognition systems; human gesture identification; input device; joystick; mouse; video games; Application software; Cellular phones; Computer applications; Control systems; Digital audio players; Games; Humans; Mice; Personal digital assistants; Robustness;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2004.184
  • Filename
    1350721