DocumentCode :
1147326
Title :
The Panda3D graphics engine
Author :
Goslin, Mike ; Mine, Mark R.
Volume :
37
Issue :
10
fYear :
2004
Firstpage :
112
Lastpage :
114
Abstract :
Disney´s VR Studio developed Panda3D, a graphics engine and programming environment, to be flexible enough to support everything from real-time graphics applications to the development of high-end virtual reality theme park attractions or video games. The acronym itself lists Panda´s primary features as platform-agnostic, networked, display architecture. As a result of its powerful and flexible design, much of the Panda system´s architecture reflects the occasionally opposing goals of performance and versatility.
Keywords :
computer games; computer graphic equipment; entertainment; graphical user interfaces; programming environments; virtual reality; Disney VR Studio; Panda system architecture; Panda3D graphics engine; high-end virtual reality theme park; programming environment; real-time graphics applications; video games; Graphical user interfaces; Graphics; Internet; Layout; Libraries; Portals; Program processors; Programming profession; Rendering (computer graphics); Search engines;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2004.180
Filename :
1350741
Link To Document :
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