DocumentCode
115431
Title
Closed-loop stiffness and damping accuracy of impedance-type haptic displays
Author
Colonnese, Nick ; Sketch, Sean M. ; Okamura, Allison M.
Author_Institution
Dept. of Mech. Eng., Stanford Univ., Stanford, CA, USA
fYear
2014
fDate
23-26 Feb. 2014
Firstpage
97
Lastpage
102
Abstract
Impedance-type kinesthetic haptic displays aim to render arbitrary desired dynamics to a human operator using force feedback. To effectively render realistic virtual environments, the difference between desired and rendered dynamics must be small. In this paper, we analyze the closed-loop dynamics of haptic displays for three common virtual environments: a spring, a damper, and a spring-damper, including the effects of time delay and low-pass filtering. Using a linear model, we identify important parameters for accuracy in terms of “effective impedances,” a conceptual tool that decomposes the display´s closed-loop impedance to components with physical analogs. Our results establish bandwidth limits for rendering effective stiffness and damping. The stiffness bandwidth is limited by the virtual stiffness and device mass, and the damping bandwidth is limited by the cut-off frequency of the low-pass filter. Time delay reduces the effective damping of spring and spring-damper displays, reduces the effective mass for damper displays, and can introduce effective jerk feedback; otherwise delay has negligible effect on accuracy (when the system is stable). Experimental data gathered with a Phantom Premium 1.5 validates the theoretical analysis. This work informs haptic display design by presenting how closed-loop behavior changes with key parameters.
Keywords
closed loop systems; computer displays; damping; delays; force feedback; haptic interfaces; low-pass filters; rendering (computer graphics); virtual reality; Phantom Premium 1.5; arbitrary desired dynamics renderïng; closed-loop behavior; closed-loop dynamics; closed-loop stiffness; cut-off frequency; damping accuracy; damping bandwidth; device mass; display closed-loop impedance decomposition; effective impedance; force feedback; human operator; impedance-type kinesthetic haptic display; jerk feedback; linear model; low-pass filtering; realistic virtual environment rendering; rendered dynamics; spring-damper display; stiffness bandwidth; system stability; time delay; virtual stiffness; Damping; Delay effects; Delays; Haptic interfaces; Impedance; Shock absorbers; Springs;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptics Symposium (HAPTICS), 2014 IEEE
Conference_Location
Houston, TX
Type
conf
DOI
10.1109/HAPTICS.2014.6775439
Filename
6775439
Link To Document