• DocumentCode
    1155967
  • Title

    Capturing Expertise: Some Approaches to Modeling Command Decisionmaking in Combat Analysis

  • Author

    Farrell, Robert L. ; Bonder, Seth ; Proegler, Lolt D. ; Miller, George ; Thompson, David E.

  • Volume
    16
  • Issue
    6
  • fYear
    1986
  • Firstpage
    766
  • Lastpage
    773
  • Abstract
    No satisfactory technique yet exists in combat models for treating one major area of command decision making: the formulation and modification of concepts of operations, that is, the basic strategy around which all the activities of one side in a combat are organized. Existing methods of treating command decisionmaking in combat models are reviewed here: 1) human participation, 2) game theory, 3) optimization, 4) mechanical-statistical techniques, 5) controlled experimentation, and 6) expert systems. Three new approaches offer useful capabilities for improved treatment of concepts of operations. In the XMOD methodology, a concept of operations provided by human experts is expanded into program inputs and mechanical-statistical rules and is currently supported on the VECTOR series of corps-through-theater campaign models. MACRO, a highly aggregate theater model fitted to the results of detailed simulated corps campaigns, takes a more abstract view, by treating each commander as an explicit optimizer on input goals and constraints. In a third approach, rule-based systems are derived to simulate the decision-making behavior of gamers, based on the analysis of wargame histories and complemented by knowledge engineering techniques.
  • Keywords
    Aggregates; Analytical models; Constraint optimization; Decision making; Expert systems; Game theory; History; Humans; Knowledge based systems; Optimization methods;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9472
  • Type

    jour

  • DOI
    10.1109/TSMC.1986.4308995
  • Filename
    4308995