• DocumentCode
    115898
  • Title

    High-performance inter-organizational interaction for disaster response: An evolutionary game

  • Author

    Phillips, Fred ; Chang, Daniel ; Heetun, Shameem ; Kim, Brian ; Ho-Joong Lee ; Sehee Park

  • Author_Institution
    Dept. of Technol. & Soc., Stony Brook Univ., Stony Brook, NY, USA
  • fYear
    2014
  • fDate
    27-31 July 2014
  • Firstpage
    243
  • Lastpage
    249
  • Abstract
    Disaster response requires cooperation among many aid agencies, some of which may never have worked together in the past. What enables such agencies to rapidly establish the trust and cooperative behavior necessary for effectively aiding victims of a disaster? Literature presents two main candidates for the enabling mechanism: Probability assessment, and indirect reciprocity. This paper describes a spreadsheet-based game that may be used to determine which of these is the dominant mechanism. The game also tests whether an agency´s response strategy is evolutionary, i.e., whether the agency finds it best to shift resources between technical training (e.g., firefighting) and training in inter-agency coordination.
  • Keywords
    computer games; emergency management; evolutionary computation; organisational aspects; spreadsheet programs; 2-person game theory; agency response strategy; aid agencies; disaster response; evolutionary game; high-performance inter-organizational interaction; indirect reciprocity; inter-agency coordination; probability assessment; spreadsheet-based game; technical training; Educational institutions; Games; Lead; Loans and mortgages; Organizations; Probability; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Management of Engineering & Technology (PICMET), 2014 Portland International Conference on
  • Conference_Location
    Kanazawa
  • Type

    conf

  • Filename
    6921313