DocumentCode :
115898
Title :
High-performance inter-organizational interaction for disaster response: An evolutionary game
Author :
Phillips, Fred ; Chang, Daniel ; Heetun, Shameem ; Kim, Brian ; Ho-Joong Lee ; Sehee Park
Author_Institution :
Dept. of Technol. & Soc., Stony Brook Univ., Stony Brook, NY, USA
fYear :
2014
fDate :
27-31 July 2014
Firstpage :
243
Lastpage :
249
Abstract :
Disaster response requires cooperation among many aid agencies, some of which may never have worked together in the past. What enables such agencies to rapidly establish the trust and cooperative behavior necessary for effectively aiding victims of a disaster? Literature presents two main candidates for the enabling mechanism: Probability assessment, and indirect reciprocity. This paper describes a spreadsheet-based game that may be used to determine which of these is the dominant mechanism. The game also tests whether an agency´s response strategy is evolutionary, i.e., whether the agency finds it best to shift resources between technical training (e.g., firefighting) and training in inter-agency coordination.
Keywords :
computer games; emergency management; evolutionary computation; organisational aspects; spreadsheet programs; 2-person game theory; agency response strategy; aid agencies; disaster response; evolutionary game; high-performance inter-organizational interaction; indirect reciprocity; inter-agency coordination; probability assessment; spreadsheet-based game; technical training; Educational institutions; Games; Lead; Loans and mortgages; Organizations; Probability; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Management of Engineering & Technology (PICMET), 2014 Portland International Conference on
Conference_Location :
Kanazawa
Type :
conf
Filename :
6921313
Link To Document :
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