DocumentCode
1160421
Title
Teaching data structures using competitive games
Author
Lawrence, Ramon
Author_Institution
Dept. of Comput. Sci., Univ. of Iowa, Iowa City, IA, USA
Volume
47
Issue
4
fYear
2004
Firstpage
459
Lastpage
466
Abstract
A motivated student is more likely to be a successful learner. Interesting assignments encourage student learning by actively engaging them in the material. Active student learning is especially important in an introductory data structures course where students learn the fundamentals of programming. In this paper, the author describes a project for a data structures course based on the idea of competitive programming. Competitive programming motivates student learning by allowing students to evaluate and improve their programs throughout an assignment by competing their code against instructor-defined code and the code of other students in a tournament environment. Pedagogical results indicate that the combination of game development and friendly student competition is a significant motivator for increased student performance.
Keywords
competitive algorithms; computer science education; data structures; game theory; programming; unsupervised learning; active student learning; competitive game; competitive programming; data structure teaching; data structures course; educational games; Cities and towns; Computer architecture; Computer science; Data structures; Education; Engineering students; Learning systems; Programming profession; Software standards; Standards development; 65; Active learning; competition; competitive programming; data structures; educational games; motivation; strategy;
fLanguage
English
Journal_Title
Education, IEEE Transactions on
Publisher
ieee
ISSN
0018-9359
Type
jour
DOI
10.1109/TE.2004.825053
Filename
1356094
Link To Document