DocumentCode
1164626
Title
A technique for rendering complex portals
Author
Lowe, Nick ; Datta, Amitava
Author_Institution
Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Australia
Volume
11
Issue
1
fYear
2005
Firstpage
81
Lastpage
90
Abstract
We identify a general paradigm for portal-based rendering and present an image-space algorithm for rendering complex portals. Our general paradigm is an abstraction of portal-based rendering that is independent of scene geometry. It provides a framework for flexible and dynamic scene composition by connecting cells with transformative portals. Our rendering algorithm maintains a visible volume in image-space and uses fragment culling to discard fragments outside of this volume. We discuss our implementation in OpenGL and present results that show it provides correct rendering of complex portals at interactive rates on current hardware. We believe that our work is useful in many applications that require a means of creating dynamic and meaningful visual connections between different sets of data.
Keywords
computational geometry; image segmentation; interactive systems; portals; rendering (computer graphics); OpenGL implementation; image-space algorithm; portal-based rendering; scene geometry; transformative portal; visual connection; Engines; Geometry; Hardware; Joining processes; Layout; Mirrors; Portals; Rendering (computer graphics); Runtime; Windows; Index Terms- Portal-based rendering; complex portals.; dual-depth-buffer; fragment-culling; scene composition; Algorithms; Computer Graphics; Computer Simulation; Environment; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Online Systems; Pattern Recognition, Automated; Signal Processing, Computer-Assisted; Subtraction Technique; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2005.1
Filename
1359733
Link To Document