Abstract :
The goal of the HoloGraphics project at Bauhaus-University Weimar is to investigate possibilities of combining the advantages of conventional holograms - such as high visual quality and realism, support for all depth queues and for multiple observers at no computational cost, and space efficiency - with the advantages of today´s computer graphics capabilities - such as interactivity, real-time rendering, simulation and animation, and stereoscopic and autostereoscopic presentation. Using stereoscopic or autostereoscopic displays to render 3D graphics registered to a hologram allows both holographic and graphical content to appear as three-dimensional within the same space. This article presents some or our project´s findings
Keywords :
augmented reality; computer animation; computer-generated holography; image reconstruction; image registration; image resolution; rendering (computer graphics); stereo image processing; three-dimensional displays; HoloGraphics project; autostereoscopic display; computer graphics interactivity; depth queue; graphical animation; graphical simulation; hologram augmentation; hologram registration; multiple observer; real-time rendering 3D graphics rendering; stereoscopic display; virtual reality; visual quality; Biological tissues; Dinosaurs; Graphics; Holographic optical components; Holography; Image reconstruction; Large-scale systems; Liquid crystal displays; Optical films; Skull; HoloGraphics project; holograms; Computer Graphics; Computer Peripherals; Equipment Design; Holography; Image Enhancement; Signal Processing, Computer-Assisted; User-Computer Interface;