• DocumentCode
    1165080
  • Title

    Getting to the Point...?

  • Author

    Gross, Markus

  • Author_Institution
    Eidgenossische Tech. Hochschule, Zurich
  • Volume
    26
  • Issue
    5
  • fYear
    2006
  • Firstpage
    96
  • Lastpage
    99
  • Abstract
    This article explains the usefulness and versatility of point primitives for graphics, visualization, rendering, modeling, and animation. The observations and findings are based on more than 8 years of research in point-based graphics and on many discussions with key researchers in this rapidly developing field. This article is intended to provide both a critical analysis and an inspiration for researchers and developers
  • Keywords
    computer animation; data visualisation; rendering (computer graphics); solid modelling; computer animation; data visualization; graphical modeling; graphical rendering; graphics point primitives; point-based graphics; Acceleration; Filtering; Geometry; Graphics; Hardware; Rendering (computer graphics); Sampling methods; Signal processing algorithms; Surface reconstruction; Topology; animation; modeling; point based methods; rendering; sampling; Computer Graphics; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; Signal Processing, Computer-Assisted; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2006.106
  • Filename
    1683700