DocumentCode :
1165080
Title :
Getting to the Point...?
Author :
Gross, Markus
Author_Institution :
Eidgenossische Tech. Hochschule, Zurich
Volume :
26
Issue :
5
fYear :
2006
Firstpage :
96
Lastpage :
99
Abstract :
This article explains the usefulness and versatility of point primitives for graphics, visualization, rendering, modeling, and animation. The observations and findings are based on more than 8 years of research in point-based graphics and on many discussions with key researchers in this rapidly developing field. This article is intended to provide both a critical analysis and an inspiration for researchers and developers
Keywords :
computer animation; data visualisation; rendering (computer graphics); solid modelling; computer animation; data visualization; graphical modeling; graphical rendering; graphics point primitives; point-based graphics; Acceleration; Filtering; Geometry; Graphics; Hardware; Rendering (computer graphics); Sampling methods; Signal processing algorithms; Surface reconstruction; Topology; animation; modeling; point based methods; rendering; sampling; Computer Graphics; Computer Simulation; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; Signal Processing, Computer-Assisted; User-Computer Interface;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2006.106
Filename :
1683700
Link To Document :
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