• DocumentCode
    1167113
  • Title

    Computation on programmable graphics hardware

  • Author

    Goodnight, Nolan ; Wang, Rui ; Humphreys, Greg

  • Author_Institution
    Virginia Univ., Charlottesville, VA, USA
  • Volume
    25
  • Issue
    5
  • fYear
    2005
  • Firstpage
    12
  • Lastpage
    15
  • Abstract
    GPUs have evolved into powerful and flexible streaming processors with fully programmable floating-point pipelines and tremendous aggregate computational power and memory bandwidth. With these advances, modern GPUs can now perform more functions than the specific graphics computations for which they were designed. This article describes approaches to using GPU processing power to accelerate traditionally CPU-based tasks. We discuss some important characteristics of algorithms that make them good candidates for GPU acceleration. We discuss a specific GPU image-processing application that is a common postprocess for many physically based rendering systems.
  • Keywords
    computer graphic equipment; image processing; rendering (computer graphics); GPU image-processing; graphic processor unit; programmable floating-point pipelines; programmable graphics hardware; rendering systems; Acceleration; Central Processing Unit; Dynamic range; Graphics; Hardware; Kernel; Physics computing; Pipelines; Programming profession; Vector processors; GPU; image processing; tone mapping; Computer Graphics; Computers; Data Display; Equipment Design; Equipment Failure Analysis; Programming Languages; Signal Processing, Computer-Assisted; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2005.101
  • Filename
    1510531