• DocumentCode
    1174063
  • Title

    Data streaming in telepresence environments

  • Author

    Lamboray, Edouard ; Würmlin, Stephan ; Gross, Markus

  • Author_Institution
    Cyfex AG, Zurich, Switzerland
  • Volume
    11
  • Issue
    6
  • fYear
    2005
  • Firstpage
    637
  • Lastpage
    648
  • Abstract
    In this paper, we discuss data transmission in telepresence environments for collaborative virtual reality applications. We analyze data streams in the context of networked virtual environments and classify them according to their traffic characteristics. Special emphasis is put on geometry-enhanced (3D) video. We review architectures for real-time 3D video pipelines and derive theoretical bounds on the minimal system latency as a function of the transmission and processing delays. Furthermore, we discuss bandwidth issues of differential update coding for 3D video. In our telepresence system - the blue-c - we use a point-based 3D video technology which allows for differentially encoded 3D representations of human users. While we discuss the considerations which lead to the design of our three-stage 3D video pipeline, we also elucidate some critical implementation details regarding decoupling of acquisition, processing and rendering frame rates, and audio/video synchronization. Finally, we demonstrate the communication and networking features of the blue-c system in its full deployment. We show how the system can possibly be controlled to face processing or networking bottlenecks by adapting the multiple system components like audio, application data, and 3D video.
  • Keywords
    face recognition; groupware; image representation; real-time systems; rendering (computer graphics); synchronisation; teleconferencing; video coding; video streaming; virtual reality; 3D graphics representation; 3D video coding; audio video synchronization; collaborative virtual reality application; computer conferencing; data streaming; data transmission; delays; distributed network graphics; face processing; geometry-enhanced 3D video; minimal system latency; real-time 3D video pipeline; teleconferencing; telepresence environment; telepresence system; videoconferencing; Collaboration; Data analysis; Data communication; Delay; Pipelines; Real time systems; Streaming media; Telecommunication traffic; Virtual environment; Virtual reality; Index Terms- Computer conferencing; and videoconferencing; distributed/network graphics; teleconferencing; three-dimensional graphics and realism.; Computer Communication Networks; Computer Simulation; Computer Systems; Data Display; Environment; Humans; Imaging, Three-Dimensional; Information Storage and Retrieval; Online Systems; Signal Processing, Computer-Assisted; User-Computer Interface; Video Recording;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2005.98
  • Filename
    1512015