• DocumentCode
    1182026
  • Title

    Memory bandwidth saving by hardware tessellation with vertex shader

  • Author

    Chung, K. ; Yu, Chia-Hsiang ; Kim, Dongkyu ; Kim, Lee-Sup

  • Author_Institution
    Dept. of EECS, KAIST, Daejeon
  • Volume
    45
  • Issue
    5
  • fYear
    2009
  • Firstpage
    259
  • Lastpage
    260
  • Abstract
    Hardware architecture of a tessellator based on a vertex shader is proposed to save memory bandwidth for a mobile 3D graphics engine. According to the appropriate separation of the tessellation process, the powerful performance of a vertex shader, 120 Mvertices/s, is utilised for floating point computations. The remaining part of the process is handled by a dedicated control unit, implementation of which requires 6.2% additional logic gates. The proposed tessellator reduces the bandwidth consumed to transfer 3D geometry data up to 1/250.
  • Keywords
    computational geometry; computer graphics; floating point arithmetic; mobile computing; storage management; 3D geometry data; dedicated control unit; floating point computation; hardware tessellation; logic gate; memory bandwidth saving; mobile 3D graphics engine; vertex shader;
  • fLanguage
    English
  • Journal_Title
    Electronics Letters
  • Publisher
    iet
  • ISSN
    0013-5194
  • Type

    jour

  • DOI
    10.1049/el:20092624
  • Filename
    4796352