Title : 
Discovering 3D Surface Information Values from Gameplayers
         
        
            Author : 
Dixit, Priyesh N. ; Youngblood, G. Michael
         
        
            Author_Institution : 
Univ. of North Carolina at Charlotte, Charlotte, NC
         
        
        
        
        
        
        
            Abstract : 
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.
         
        
            Keywords : 
computer games; interactive systems; 3D surface information values; gameplayers; information artifacts; interactive environment; Algorithm design and analysis; Databases; Iterative algorithms; Surface texture; HIIVVE tool; data visualization; feature placement; game environments; information value; interactive 3D game;
         
        
        
            Journal_Title : 
Computer Graphics and Applications, IEEE
         
        
        
        
        
            DOI : 
10.1109/MCG.2009.24