DocumentCode :
1183437
Title :
Discovering 3D Surface Information Values from Gameplayers
Author :
Dixit, Priyesh N. ; Youngblood, G. Michael
Author_Institution :
Univ. of North Carolina at Charlotte, Charlotte, NC
Volume :
29
Issue :
2
fYear :
2009
Firstpage :
30
Lastpage :
38
Abstract :
A novel algorithm discovers surface information values from collected player data. Designers can use this information to place artifacts so as to improve or obscure observation, as intended. In a validation user study that implemented this approach, players viewed 84 percent of artifacts placed in high-value information locations.
Keywords :
computer games; interactive systems; 3D surface information values; gameplayers; information artifacts; interactive environment; Algorithm design and analysis; Databases; Iterative algorithms; Surface texture; HIIVVE tool; data visualization; feature placement; game environments; information value; interactive 3D game;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.24
Filename :
4797514
Link To Document :
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