DocumentCode :
1183451
Title :
Using a Virtual Body to Aid in Exergaming System Development
Author :
Sinclair, J. ; Hingston, P. ; Masek, M. ; Nosaka, K.
Author_Institution :
Edith Cowan Univ., Perth, WA
Volume :
29
Issue :
2
fYear :
2009
Firstpage :
39
Lastpage :
48
Abstract :
A framework for simulating physiological responses to exercise lets exergame developers more efficiently test their games during development. An example implementation combines software that simulates heart-rate responses with a custom hardware setup. Simulated heart-rate responses closely match the real physiological responses, demonstrating the approach´s validity and potential.
Keywords :
computer games; digital simulation; program testing; software development management; exergaming system development; heart-rate response; physiological responses simulation; play testing; video games; virtual body; Bicycles; Biomedical monitoring; Databases; Games; Guidelines; Heart rate; Humans; Safety; Software testing; System testing; exergames; genetic algorithms; simulation;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.37
Filename :
4797515
Link To Document :
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