DocumentCode :
1183459
Title :
Serious Games for Immersive Cultural Training: Creating a Living World
Author :
Zielke, Marjorie A. ; Evans, Monica J. ; Dufour, Frank ; Christopher, Timothy V. ; Donahue, Jumanne K. ; Johnson, Phillip ; Jennings, Erin B. ; Friedman, Brent S. ; Ounekeo, Phonesury L. ; Flores, Ricardo
Author_Institution :
Univ. of Texas at Dallas, Dallas, TX
Volume :
29
Issue :
2
fYear :
2009
Firstpage :
49
Lastpage :
60
Abstract :
Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
Keywords :
behavioural sciences computing; computer aided instruction; computer games; 3D asymmetric domain analysis and training; cognitive complexity; cultural models; immersive cultural training; learning; serious games; Asphalt; Cities and towns; Cultural differences; Engines; Ethics; Games; Humans; Rain; Shape; Visualization; computer applications; computing milieu; games; personal computing; serious games; social and behavioral sciences;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2009.30
Filename :
4797516
Link To Document :
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