DocumentCode :
1186357
Title :
A model for volume lighting and modeling
Author :
Kniss, Joe ; Premoze, Simon ; Hansen, Charles ; Shirley, Peter ; McPherson, Allen
Author_Institution :
Sch. of Comput., Utah Univ., Salt Lake City, UT, USA
Volume :
9
Issue :
2
fYear :
2003
Firstpage :
150
Lastpage :
162
Abstract :
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volumetric data and materials. For many volumes, homogeneous regions pose problems for typical gradient-based surface shading. Many common objects and natural phenomena exhibit visual quality that cannot be captured using simple lighting models or cannot be solved at interactive rates using more sophisticated methods. We present a simple yet effective interactive shading model which captures volumetric light attenuation effects that incorporates volumetric shadows, an approximation to phase functions, an approximation to forward scattering, and chromatic attenuation that provides the subtle appearance of translucency. We also present a technique for volume displacement or perturbation that allows realistic interactive modeling of high frequency detail for both real and synthetic volumetric data.
Keywords :
realistic images; rendering (computer graphics); chromatic attenuation; direct volume rendering; forward scattering; gradient-based surface shading; homogeneous regions; interactive shading model; natural phenomena; shading models; subtle lighting effects; visualization applications; volume perturbation; volumetric data; Application software; Clouds; Data visualization; Degradation; Frequency; Light scattering; Optical attenuators; Perturbation methods; Robustness; Transfer functions;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2003.1196003
Filename :
1196003
Link To Document :
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