DocumentCode
1188795
Title
Surface reconstruction by multiaxial triangulation
Author
Payne, Bradley A. ; Toga, Arthur W.
Author_Institution
Dept. of Neurology, California Univ., Los Angeles, CA, USA
Volume
14
Issue
6
fYear
1994
Firstpage
28
Lastpage
35
Abstract
Outlines for reconstructing object surfaces are traditionally drawn from sequential images in parallel planes. The method presented here instead supports complex object topologies by drawing contours from multiaxial image planes. Multiaxial triangulation of an object in a given data volume involves four steps. First, the user generates contours interactively by selecting sample planes inside the data volume, then drawing object contours from the image corresponding to this sample plane. Our algorithm for multiaxial triangulation then processes these contours to verify consistency within and between sample planes. Second, it uses the sample planes containing the contours to partition the data volume into a divided volume. The contours are partitioned against the plane boundaries, and the contour parts (chains) are associated with faces, edges, and vertices in the divided volume. Third, these chains are joined into closed loops in the divided volume. Fourth, the loops are triangulated patchwise to create the surface model.<>
Keywords
image reconstruction; interactive systems; surface reconstruction; closed loops; complex object topologies; consistency verification; data volume; image reconstruction; interactive contour generation; multiaxial image planes; multiaxial triangulation; object contours; object surfaces; patchwise triangulation; plane boundaries; surface model; surface reconstruction; Biomedical imaging; Image reconstruction; Image sampling; Laboratories; Neuroimaging; Reconstruction algorithms; Sampling methods; Surface reconstruction; Topology;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.329091
Filename
329091
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