• DocumentCode
    1188822
  • Title

    NURBS-based free-form deformations

  • Author

    Lamousin, Henry J. ; Waggenspack, Warren N., Jr.

  • Author_Institution
    Dept. of Mech. Eng., Louisiana State Univ., Baton Rouge, LA, USA
  • Volume
    14
  • Issue
    6
  • fYear
    1994
  • Firstpage
    59
  • Lastpage
    65
  • Abstract
    Since the advent of computer-based geometric modeling, designers have tried to develop modeling and deformation tools that allow users to emulate the ease with which sculptors work with clay. T.W. Sederberg and S.R. Parry (1986) demonstrated the application of free-form deformations. FFDs let the user conceptually embed an object in a clear pliable solid and apply deformations to the solid, which then carry through to the encased object. We describe a technique that logically extends current FFDs by basing them on nonuniform rational B-splines. The resulting NURBS-based FFDs (NFFDs) offer flexibility and control not achieved in prior implementations. We conclude by describing a straightforward combination of this technique with global and local deformations of solid primitives used to animate a lifelike surface model of the human leg.<>
  • Keywords
    computer animation; deformation; solid modelling; splines (mathematics); NFFDs; NURBS-based FFDs; NURBS-based free-form deformations; animation; clear pliable solid; computer-based geometric modeling; deformation tools; encased object; human leg; lifelike surface model; local deformations; nonuniform rational B-splines; solid modelling; solid primitives; Animation; Application software; Deformable models; Humans; Lattices; Leg; Solids; Spline; Surface fitting; Topology;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.329096
  • Filename
    329096