DocumentCode
1188822
Title
NURBS-based free-form deformations
Author
Lamousin, Henry J. ; Waggenspack, Warren N., Jr.
Author_Institution
Dept. of Mech. Eng., Louisiana State Univ., Baton Rouge, LA, USA
Volume
14
Issue
6
fYear
1994
Firstpage
59
Lastpage
65
Abstract
Since the advent of computer-based geometric modeling, designers have tried to develop modeling and deformation tools that allow users to emulate the ease with which sculptors work with clay. T.W. Sederberg and S.R. Parry (1986) demonstrated the application of free-form deformations. FFDs let the user conceptually embed an object in a clear pliable solid and apply deformations to the solid, which then carry through to the encased object. We describe a technique that logically extends current FFDs by basing them on nonuniform rational B-splines. The resulting NURBS-based FFDs (NFFDs) offer flexibility and control not achieved in prior implementations. We conclude by describing a straightforward combination of this technique with global and local deformations of solid primitives used to animate a lifelike surface model of the human leg.<>
Keywords
computer animation; deformation; solid modelling; splines (mathematics); NFFDs; NURBS-based FFDs; NURBS-based free-form deformations; animation; clear pliable solid; computer-based geometric modeling; deformation tools; encased object; human leg; lifelike surface model; local deformations; nonuniform rational B-splines; solid modelling; solid primitives; Animation; Application software; Deformable models; Humans; Lattices; Leg; Solids; Spline; Surface fitting; Topology;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.329096
Filename
329096
Link To Document