• DocumentCode
    1190537
  • Title

    An omnidirectional stroll-based virtual reality interface and its application on overhead crane training

  • Author

    Huang, Jiung-Yao

  • Author_Institution
    Dept. of Inf. Eng., Tamkang Univ., Taipei, Taiwan
  • Volume
    5
  • Issue
    1
  • fYear
    2003
  • fDate
    3/1/2003 12:00:00 AM
  • Firstpage
    39
  • Lastpage
    51
  • Abstract
    Locomotion is a virtual reality interface that enables the user to walk inside the virtual environment in any direction over a long distance without actually leaving the physical device. In order to enable the user to freely navigate the virtual world and get fully immersed into the virtual environment accordingly, a locomotion device must fulfill the following two distinct requirements. First, it should allow the user to navigate an infinite distance within a limited area. Secondly, the user should not need to wear any tracking devices to detect his motion. The paper presents a locomotion mechanism called omni-directional ball-bearing disc platform (OBDP), which allows the user to walk naturally on it and thus to navigate the virtual environment. The gait sensing algorithm that simulates the user´s posture based upon his footstep data collected from the OBDP is then elaborated. Followed with an omnidirectional stroll-based virtual reality system to integrate the OBDP with the gait sensing algorithm. Significantly, instead of using the three-dimensional (3-D) tracker, the OBDP adopts arrays of ball-bearing sensors on a disc to detect the pace. No other sensor, except the head tracker to detect the user´s head rotation, is required on the user´s body. Finally, a prototype of an overhead crane training simulator that fully explores the advantage of the OBDP is presented along with the verification of the effectiveness of the presented gait sensing algorithm.
  • Keywords
    computer based training; cranes; gait analysis; virtual reality; footstep data; gait analysis; gait sensing; locomotion; omnidirectional stroll-based virtual reality interface; overhead crane training; user posture; virtual environment; Aerospace simulation; Computational modeling; Cranes; Head; Military computing; Navigation; Sensor arrays; Tracking; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Multimedia, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1520-9210
  • Type

    jour

  • DOI
    10.1109/TMM.2003.808822
  • Filename
    1196736