DocumentCode :
1195537
Title :
Fast, realistic lighting for video games
Author :
Iones, Andrey ; Krupkin, Anton ; Sbert, Mateu ; Zhukov, Sergey
Author_Institution :
Saber Interactive, New York, NY, USA
Volume :
23
Issue :
3
fYear :
2003
Firstpage :
54
Lastpage :
64
Abstract :
A novel, view-independent technology produces natural-looking lighting effects faster than radiosity and ray tracing. The approach is suited for 3D real-time interactive applications and production rendering.
Keywords :
computer games; interactive systems; lighting; real-time systems; realistic images; rendering (computer graphics); 3D real-time interactive applications; natural-looking lighting effects; production rendering; realistic lighting; video games; view-independent technology; Clustering algorithms; Data structures; Games; Grid computing; Image generation; Layout; Lighting; Rendering (computer graphics); Space technology; Testing;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2003.1198263
Filename :
1198263
Link To Document :
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