DocumentCode
119759
Title
Implementing immersive virtual reality: Lessons learned and experience using open source game engine
Author
Zainudin, Ahmad Redza Razieff ; Yusof, Azmi Mohd ; Rusli, Mohd Ezanee ; Yusof, Mohd Zaliman Mohd ; Mahalil, Imran
Author_Institution
Coll. of Inf. Technol., Univ. Tenaga Nasional, Kajang, Malaysia
fYear
2014
fDate
26-28 Oct. 2014
Firstpage
105
Lastpage
111
Abstract
This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.
Keywords
computer games; helmet mounted displays; public domain software; virtual reality; Cryengine; HMD; Kinect; Razer hydra; VR gadget; audio system; head mount display; immersive virtual reality; open source game development platform; open source game engine; stress treatment; Engines; Games; Head; Software; Three-dimensional displays; Tracking; Virtual reality; Cryengine; Oculus rift; Open Source; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Open Systems (ICOS), 2014 IEEE Conference on
Conference_Location
Subang
Print_ISBN
978-1-4799-6366-9
Type
conf
DOI
10.1109/ICOS.2014.7042638
Filename
7042638
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