• DocumentCode
    119759
  • Title

    Implementing immersive virtual reality: Lessons learned and experience using open source game engine

  • Author

    Zainudin, Ahmad Redza Razieff ; Yusof, Azmi Mohd ; Rusli, Mohd Ezanee ; Yusof, Mohd Zaliman Mohd ; Mahalil, Imran

  • Author_Institution
    Coll. of Inf. Technol., Univ. Tenaga Nasional, Kajang, Malaysia
  • fYear
    2014
  • fDate
    26-28 Oct. 2014
  • Firstpage
    105
  • Lastpage
    111
  • Abstract
    This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.
  • Keywords
    computer games; helmet mounted displays; public domain software; virtual reality; Cryengine; HMD; Kinect; Razer hydra; VR gadget; audio system; head mount display; immersive virtual reality; open source game development platform; open source game engine; stress treatment; Engines; Games; Head; Software; Three-dimensional displays; Tracking; Virtual reality; Cryengine; Oculus rift; Open Source; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Open Systems (ICOS), 2014 IEEE Conference on
  • Conference_Location
    Subang
  • Print_ISBN
    978-1-4799-6366-9
  • Type

    conf

  • DOI
    10.1109/ICOS.2014.7042638
  • Filename
    7042638