• DocumentCode
    1203504
  • Title

    Effects of Shared Perception on the Evolution of Squad Behaviors

  • Author

    Doherty, Darren ; O´Riordan, Colm

  • Author_Institution
    Dept. of Inf. Technol., Nat. Univ. of Ireland Galway, Galway
  • Volume
    1
  • Issue
    1
  • fYear
    2009
  • fDate
    3/1/2009 12:00:00 AM
  • Firstpage
    50
  • Lastpage
    62
  • Abstract
    As the nonplayable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviors that are tactically sound. Our research examines genetic programming (GP) as a technique to automatically develop effective squad behaviors for shooter games. GP has been used to evolve teams capable of defeating a single powerf.ul enemy agent in a number of environments without the use of any explicit team communication. This paper is an extension of our paper presented at the 2008 Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE´08). Its aim is to explore the effects of shared perception on the evolution of effective squad behaviors. Thus, NPCs are given the ability to explicitly communicate their perceived information during evolution. The results show that the explicit communication of perceived information between team members enables an improvement in average team effectiveness.
  • Keywords
    artificial intelligence; computer games; genetic algorithms; artificial intelligence; genetic programming; interactive digital entertainment; nonplayable characters; shared perception; squad behavior evolution; squad-based shooter computer games; Evolutionary computation; genetic programming; shooter games; squad behaviors;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2009.2018701
  • Filename
    4804730