DocumentCode
1203546
Title
Effective and Diverse Adaptive Game AI
Author
Szita, István ; Ponsen, Marc ; Spronck, Pieter
Author_Institution
Maastricht Univ., Maastricht
Volume
1
Issue
1
fYear
2009
fDate
3/1/2009 12:00:00 AM
Firstpage
16
Lastpage
27
Abstract
Adaptive techniques tend to converge to a single optimum. For adaptive game AI, such convergence is often undesirable, as repetitive game AI is considered to be uninteresting for players. In this paper, we propose a method for automatically learning diverse but effective macros that can be used as components of adaptive game AI scripts. Macros are learned by a cross-entropy method (CEM). This is a selection-based optimization method that, in our experiments, maximizes an interestingness measure. We demonstrate the approach in a computer role-playing game (CRPG) simulation with two duelling wizards, one of which is controlled by an adaptive game AI technique called ldquodynamic scripting.rdquo Our results show that the macros that we learned manage to increase both adaptivity and diversity of the scripts generated by dynamic scripting, while retaining playing strength.
Keywords
computer games; learning (artificial intelligence); optimisation; adaptive game AI; artificial intelligence; computer role-playing game; cross-entropy method; dynamic scripting; learning; selection-based optimization; AI; cross-entropy method (CEM); dynamic scripting; game; reinforcement learning;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2009.2018706
Filename
4804734
Link To Document