DocumentCode
1207495
Title
Mind games [computer game AI]
Author
Cass, Stephen
Volume
39
Issue
12
fYear
2002
fDate
12/1/2002 12:00:00 AM
Firstpage
40
Lastpage
44
Abstract
An increasing number of other games are taking advantage of changes in computer architecture and the growth in processing power to become smarter than ever before. Although most of these games use relatively unsubtle AI techniques, a few pioneers are even showing the academic AI community a trick or two. While AI originated in the laboratory, it has now been coopted by designers of video games, and work is under way on increasing the learning powers of a video games cast of characters and refining their social interactions with one another and with human players, too. At this point, even cinematographers and the military are showing interest in possible applications. To beat the competition, video games are getting smarter. Game AIs have two big advantages over their academic counterparts-they can cheat, and they can get a lot of help from the world they find themselves in.
Keywords
artificial intelligence; computer architecture; computer games; AI; academic AI community; artifical intelligence; cheating; computer architecture; computer game; human players; social interactions refinement; video games; Artificial intelligence; Chaos; Cities and towns; Computer networks; Games; Graphics; Humans; Marine vehicles; Military computing; Power generation economics;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/MSPEC.2002.1088444
Filename
1088444
Link To Document