• DocumentCode
    1207495
  • Title

    Mind games [computer game AI]

  • Author

    Cass, Stephen

  • Volume
    39
  • Issue
    12
  • fYear
    2002
  • fDate
    12/1/2002 12:00:00 AM
  • Firstpage
    40
  • Lastpage
    44
  • Abstract
    An increasing number of other games are taking advantage of changes in computer architecture and the growth in processing power to become smarter than ever before. Although most of these games use relatively unsubtle AI techniques, a few pioneers are even showing the academic AI community a trick or two. While AI originated in the laboratory, it has now been coopted by designers of video games, and work is under way on increasing the learning powers of a video games cast of characters and refining their social interactions with one another and with human players, too. At this point, even cinematographers and the military are showing interest in possible applications. To beat the competition, video games are getting smarter. Game AIs have two big advantages over their academic counterparts-they can cheat, and they can get a lot of help from the world they find themselves in.
  • Keywords
    artificial intelligence; computer architecture; computer games; AI; academic AI community; artifical intelligence; cheating; computer architecture; computer game; human players; social interactions refinement; video games; Artificial intelligence; Chaos; Cities and towns; Computer networks; Games; Graphics; Humans; Marine vehicles; Military computing; Power generation economics;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2002.1088444
  • Filename
    1088444