DocumentCode :
1208119
Title :
Hotspot Avoidance for P2P Streaming Distribution Application: A Game Theoretic Approach
Author :
Yang, Zhen ; Ma, Huadong
Author_Institution :
Beijing Univ. of Posts & Telecommun., Beijing
Volume :
20
Issue :
2
fYear :
2009
Firstpage :
219
Lastpage :
232
Abstract :
Today´s peer-to-peer (P2P) streaming application periodically suffers from routing hotspots, which are also known as flash crowds. A routing hotspot is typically created by an unanticipated new event that triggers an unanticipated surge of users to request streaming service from some particular peers, temporarily overwhelming the peer´s delivery capabilities. In this paper, we propose novel methods that avoid routing hotspots proactively, that is, prior to a congestion event. More specifically, we define an incentive-compatible pricing vector explicitly and show that the hotspot can be avoided if all nodes in the network follow the incentive-compatible pricing policy. In order to apply this mechanism to the P2P streaming distribution applications, we propose an adaptive algorithm for distributed computation of the incentive-compatible pricing vector. The simulation results show that the incentive-compatible pricing mechanism can avoid the routing hotspot effectively.
Keywords :
game theory; peer-to-peer computing; P2P streaming distribution; game theory; hotspot avoidance; incentive-compatible; peer-to-peer streaming; Distributed networks; Hotspot avoiding; Internet; Routing protocols; game theory; incentive-compatible.; peer-to-peer; streaming service;
fLanguage :
English
Journal_Title :
Parallel and Distributed Systems, IEEE Transactions on
Publisher :
ieee
ISSN :
1045-9219
Type :
jour
DOI :
10.1109/TPDS.2008.67
Filename :
4509425
Link To Document :
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