• DocumentCode
    1208308
  • Title

    Evaluating human factors in augmented reality systems

  • Author

    Livingston, Mark A.

  • Volume
    25
  • Issue
    6
  • fYear
    2005
  • Firstpage
    6
  • Lastpage
    9
  • Abstract
    Augmented reality (AR) has been part of computer graphics methodology for decades. A number of prototype AR systems have shown the possibilities this paradigm creates. Mixing graphical annotations and objects in a user´s view of the surrounding environment offers a powerful metaphor for conveying information about that environment. AR systems´ potential still exceeds the practice. In fact, most AR systems remain laboratory prototypes. There are several reasons for this; two of the most prominent are that researchers need more advanced hardware than currently available to implement the systems, and (the subject of this article) the AR research community needs to resolve human factors issues. AR systems are usually interactive; thus, we must verify usability to determine if the system is effective.
  • Keywords
    augmented reality; ergonomics; human factors; user interfaces; augmented reality systems; computer graphics methodology; graphical annotations; human factor evaluation; interactive systems; user interface; Application software; Augmented reality; Hardware; Human factors; Navigation; Performance evaluation; Robustness; Software performance; System testing; Virtual reality; augmented reality; human factors issues; virtual reality; Auditory Perception; Computer Graphics; Human Engineering; Humans; Systems Integration; Task Performance and Analysis; Touch; User-Computer Interface; Visual Perception;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2005.130
  • Filename
    1528424