DocumentCode
1208308
Title
Evaluating human factors in augmented reality systems
Author
Livingston, Mark A.
Volume
25
Issue
6
fYear
2005
Firstpage
6
Lastpage
9
Abstract
Augmented reality (AR) has been part of computer graphics methodology for decades. A number of prototype AR systems have shown the possibilities this paradigm creates. Mixing graphical annotations and objects in a user´s view of the surrounding environment offers a powerful metaphor for conveying information about that environment. AR systems´ potential still exceeds the practice. In fact, most AR systems remain laboratory prototypes. There are several reasons for this; two of the most prominent are that researchers need more advanced hardware than currently available to implement the systems, and (the subject of this article) the AR research community needs to resolve human factors issues. AR systems are usually interactive; thus, we must verify usability to determine if the system is effective.
Keywords
augmented reality; ergonomics; human factors; user interfaces; augmented reality systems; computer graphics methodology; graphical annotations; human factor evaluation; interactive systems; user interface; Application software; Augmented reality; Hardware; Human factors; Navigation; Performance evaluation; Robustness; Software performance; System testing; Virtual reality; augmented reality; human factors issues; virtual reality; Auditory Perception; Computer Graphics; Human Engineering; Humans; Systems Integration; Task Performance and Analysis; Touch; User-Computer Interface; Visual Perception;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2005.130
Filename
1528424
Link To Document