• DocumentCode
    121023
  • Title

    On-Demand Resource Allocation Middleware for Massively Multiplayer Online Games

  • Author

    Pessoa Negralo, Andre ; Adaixo, Miguel ; Veiga, Luis ; Ferreira, Paulo

  • Author_Institution
    Distrib. Syst. Group, Univ. de Lisboa, Lisbon, Portugal
  • fYear
    2014
  • fDate
    21-23 Aug. 2014
  • Firstpage
    71
  • Lastpage
    74
  • Abstract
    Traditionally, commercial MMOGs are deployed on large privately owned server clusters with hundreds of computing devices linked through high bandwidth connections. In this scenario, the dynamic and unpredictable workload variability of MMOGs frequently leads to resources being under/over used with negative impact on playability and/or cost-effectiveness. In our research work, we see cloud computing as a fundamental approach to mitigate the problem of inefficient resource provisioning, due to its inherent elasticity properties. Thus, we propose a cloud-aware middleware for MMOGs, in which virtual machines obtained from cloud providers are added and removed from the system according to load changes observed at runtime. In this paper, we report on our first steps towards such an infrastructure.
  • Keywords
    cloud computing; computer games; middleware; resource allocation; virtual machines; MMOGs; cloud computing; cloud-aware middleware; massively multiplayer online games; resource allocation; virtual machines; Cloud computing; Companies; Games; Load management; Measurement; Servers; Cloud Computing; MMOGs; Resource Provisioning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Computing and Applications (NCA), 2014 IEEE 13th International Symposium on
  • Conference_Location
    Cambridge, MA
  • Print_ISBN
    978-1-4799-5392-9
  • Type

    conf

  • DOI
    10.1109/NCA.2014.16
  • Filename
    6924207