DocumentCode
121023
Title
On-Demand Resource Allocation Middleware for Massively Multiplayer Online Games
Author
Pessoa Negralo, Andre ; Adaixo, Miguel ; Veiga, Luis ; Ferreira, Paulo
Author_Institution
Distrib. Syst. Group, Univ. de Lisboa, Lisbon, Portugal
fYear
2014
fDate
21-23 Aug. 2014
Firstpage
71
Lastpage
74
Abstract
Traditionally, commercial MMOGs are deployed on large privately owned server clusters with hundreds of computing devices linked through high bandwidth connections. In this scenario, the dynamic and unpredictable workload variability of MMOGs frequently leads to resources being under/over used with negative impact on playability and/or cost-effectiveness. In our research work, we see cloud computing as a fundamental approach to mitigate the problem of inefficient resource provisioning, due to its inherent elasticity properties. Thus, we propose a cloud-aware middleware for MMOGs, in which virtual machines obtained from cloud providers are added and removed from the system according to load changes observed at runtime. In this paper, we report on our first steps towards such an infrastructure.
Keywords
cloud computing; computer games; middleware; resource allocation; virtual machines; MMOGs; cloud computing; cloud-aware middleware; massively multiplayer online games; resource allocation; virtual machines; Cloud computing; Companies; Games; Load management; Measurement; Servers; Cloud Computing; MMOGs; Resource Provisioning;
fLanguage
English
Publisher
ieee
Conference_Titel
Network Computing and Applications (NCA), 2014 IEEE 13th International Symposium on
Conference_Location
Cambridge, MA
Print_ISBN
978-1-4799-5392-9
Type
conf
DOI
10.1109/NCA.2014.16
Filename
6924207
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