DocumentCode :
1214431
Title :
The Mascot method
Author :
Simpson, Hugo
Author_Institution :
British Aerospace, Army Weapons Division, Stevenage, UK
Volume :
1
Issue :
3
fYear :
1986
fDate :
5/1/1986 12:00:00 AM
Firstpage :
103
Lastpage :
120
Abstract :
Mascot is a software design method based on a form of functional and structural design decomposition which is particularly suitable for use in the development of large, distributed, embedded real-time data processing systems. The method provides a design language and graphical notation, together with a procedure for design derivation. This paper describes the main features of the method and the principles on which the methods is based. An example problem and its solution illustrate the application of the method. The solution is extended to show how Mascot provides a straightforward and natural means of coping with multiprocessor target hardware where communication is through shared memory.
Keywords :
distributed processing; multiprocessing programs; programming environments; real-time systems; Mascot; design language; distributed systems; embedded systems; functional design; graphical notation; multiprocessor target hardware; real-time systems; shared memory; software design method; structural design decomposition;
fLanguage :
English
Journal_Title :
Software Engineering Journal
Publisher :
iet
ISSN :
0268-6961
Type :
jour
DOI :
10.1049/sej.1986.0018
Filename :
4807680
Link To Document :
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