DocumentCode
1214856
Title
Elastic body spline technique for feature point generation and face modeling
Author
Kuo, Chung J. ; Hung, Jui-Hsin ; Tsai, Meng-Han ; Shih, Po-Liang
Author_Institution
Magnetics & Microwave Bus. Unit, Delta Electron. Inc., Taoyuan, Taiwan
Volume
14
Issue
12
fYear
2005
Firstpage
2159
Lastpage
2166
Abstract
Due to the advent of MPEG-4 standard, facial animation has been receiving significant attention lately. A common approach for facial animation is to use the mesh model. The physics-based transformation, elastic body spline (EBS), has been proposed to deform the facial mesh model and generate realistic expression by assuming the whole facial image has the same elastic property. In this paper, we partition facial images into different regions and propose an iterative algorithm to find the elastic property of each facial region. By doing so, we can obtain the EBS for mesh vertices in the facial mesh model such that facial animation can be more realistically achieved.
Keywords
computer animation; image segmentation; mesh generation; splines (mathematics); MPEG-4 standard; elastic body spline technique; face modeling; facial animation; facial images; feature point generation; iterative algorithm; mesh model; physics-based transformation; Decoding; Face; Facial animation; Humans; Image coding; Image reconstruction; Image storage; Iterative algorithms; Spline; Video compression; Elastic body spline (EBS); facial model; Algorithms; Computer Graphics; Computer Simulation; Elasticity; Face; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Models, Anatomic; Models, Biological; Numerical Analysis, Computer-Assisted; Reproducibility of Results; Sensitivity and Specificity; Signal Processing, Computer-Assisted;
fLanguage
English
Journal_Title
Image Processing, IEEE Transactions on
Publisher
ieee
ISSN
1057-7149
Type
jour
DOI
10.1109/TIP.2005.857279
Filename
1532315
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