DocumentCode :
1214856
Title :
Elastic body spline technique for feature point generation and face modeling
Author :
Kuo, Chung J. ; Hung, Jui-Hsin ; Tsai, Meng-Han ; Shih, Po-Liang
Author_Institution :
Magnetics & Microwave Bus. Unit, Delta Electron. Inc., Taoyuan, Taiwan
Volume :
14
Issue :
12
fYear :
2005
Firstpage :
2159
Lastpage :
2166
Abstract :
Due to the advent of MPEG-4 standard, facial animation has been receiving significant attention lately. A common approach for facial animation is to use the mesh model. The physics-based transformation, elastic body spline (EBS), has been proposed to deform the facial mesh model and generate realistic expression by assuming the whole facial image has the same elastic property. In this paper, we partition facial images into different regions and propose an iterative algorithm to find the elastic property of each facial region. By doing so, we can obtain the EBS for mesh vertices in the facial mesh model such that facial animation can be more realistically achieved.
Keywords :
computer animation; image segmentation; mesh generation; splines (mathematics); MPEG-4 standard; elastic body spline technique; face modeling; facial animation; facial images; feature point generation; iterative algorithm; mesh model; physics-based transformation; Decoding; Face; Facial animation; Humans; Image coding; Image reconstruction; Image storage; Iterative algorithms; Spline; Video compression; Elastic body spline (EBS); facial model; Algorithms; Computer Graphics; Computer Simulation; Elasticity; Face; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Models, Anatomic; Models, Biological; Numerical Analysis, Computer-Assisted; Reproducibility of Results; Sensitivity and Specificity; Signal Processing, Computer-Assisted;
fLanguage :
English
Journal_Title :
Image Processing, IEEE Transactions on
Publisher :
ieee
ISSN :
1057-7149
Type :
jour
DOI :
10.1109/TIP.2005.857279
Filename :
1532315
Link To Document :
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