• DocumentCode
    121643
  • Title

    Learning capability: A SOAR AGENT

  • Author

    Bansal, N. ; Rajan, Niju ; Srinivasan

  • Author_Institution
    Comput. Sci., Mewar Univ., Chittorgarh, India
  • fYear
    2014
  • fDate
    7-8 Feb. 2014
  • Firstpage
    119
  • Lastpage
    122
  • Abstract
    The principle objective of this paper is to demonstrate the learning capability of soar agent. An intelligent agent is an independent entity which observes through sensors and acts using actuators upon an environment. Intelligent agents learn the knowledge to achieve their goals and by learning, the agent will enhance its knowledge. This paper will elaborate the status of various memories i.e. semantic, episodic and working memory simultaneously. With the help of 8 puzzle game as an example, we present the learning capability, as by playing game repeatedly the soar agent will improve. Also we will use a unique memory representation method for representing various states of the game in memories so, that it will take less space to store the single state. We will show the whole process of solving impasses, creating sub goals, storing chunks in episodic memory from working memory etc.
  • Keywords
    games of skill; learning (artificial intelligence); software agents; episodic memory; intelligent agent; learning capability; memory representation method; puzzle game; semantic memory; soar agent; software agent; working memory; Europe; Phase locked loops; Chunking; Episodic memory; Semantic memory; Working memory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Issues and Challenges in Intelligent Computing Techniques (ICICT), 2014 International Conference on
  • Conference_Location
    Ghaziabad
  • Type

    conf

  • DOI
    10.1109/ICICICT.2014.6781263
  • Filename
    6781263