DocumentCode
121643
Title
Learning capability: A SOAR AGENT
Author
Bansal, N. ; Rajan, Niju ; Srinivasan
Author_Institution
Comput. Sci., Mewar Univ., Chittorgarh, India
fYear
2014
fDate
7-8 Feb. 2014
Firstpage
119
Lastpage
122
Abstract
The principle objective of this paper is to demonstrate the learning capability of soar agent. An intelligent agent is an independent entity which observes through sensors and acts using actuators upon an environment. Intelligent agents learn the knowledge to achieve their goals and by learning, the agent will enhance its knowledge. This paper will elaborate the status of various memories i.e. semantic, episodic and working memory simultaneously. With the help of 8 puzzle game as an example, we present the learning capability, as by playing game repeatedly the soar agent will improve. Also we will use a unique memory representation method for representing various states of the game in memories so, that it will take less space to store the single state. We will show the whole process of solving impasses, creating sub goals, storing chunks in episodic memory from working memory etc.
Keywords
games of skill; learning (artificial intelligence); software agents; episodic memory; intelligent agent; learning capability; memory representation method; puzzle game; semantic memory; soar agent; software agent; working memory; Europe; Phase locked loops; Chunking; Episodic memory; Semantic memory; Working memory;
fLanguage
English
Publisher
ieee
Conference_Titel
Issues and Challenges in Intelligent Computing Techniques (ICICT), 2014 International Conference on
Conference_Location
Ghaziabad
Type
conf
DOI
10.1109/ICICICT.2014.6781263
Filename
6781263
Link To Document