• DocumentCode
    1228398
  • Title

    Advantages of Using a Computer in Some Kinds of Educational Games

  • Author

    Leonard, Jimmer M. ; Wing, Richard L.

  • Author_Institution
    The Dept. of Social Relations, The Johns Hopkins University, Baltimore, Md.
  • Issue
    2
  • fYear
    1967
  • fDate
    6/1/1967 12:00:00 AM
  • Firstpage
    75
  • Lastpage
    81
  • Abstract
    Three computer-based economic games for sixth- grade pupils are described. From the game models, six kinds of routines, or strategies, are analyzed to demonstrate the advantages of using electronic computers in complex instructional games.
  • Keywords
    Computational modeling; Computer aided instruction; Computer science education; Data processing; Educational products; Environmental economics; Games; Logic; Power generation economics; Production;
  • fLanguage
    English
  • Journal_Title
    Human Factors in Electronics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0096-249X
  • Type

    jour

  • DOI
    10.1109/THFE.1967.233315
  • Filename
    1698244