Title :
Advantages of Using a Computer in Some Kinds of Educational Games
Author :
Leonard, Jimmer M. ; Wing, Richard L.
Author_Institution :
The Dept. of Social Relations, The Johns Hopkins University, Baltimore, Md.
fDate :
6/1/1967 12:00:00 AM
Abstract :
Three computer-based economic games for sixth- grade pupils are described. From the game models, six kinds of routines, or strategies, are analyzed to demonstrate the advantages of using electronic computers in complex instructional games.
Keywords :
Computational modeling; Computer aided instruction; Computer science education; Data processing; Educational products; Environmental economics; Games; Logic; Power generation economics; Production;
Journal_Title :
Human Factors in Electronics, IEEE Transactions on
DOI :
10.1109/THFE.1967.233315