DocumentCode
1228398
Title
Advantages of Using a Computer in Some Kinds of Educational Games
Author
Leonard, Jimmer M. ; Wing, Richard L.
Author_Institution
The Dept. of Social Relations, The Johns Hopkins University, Baltimore, Md.
Issue
2
fYear
1967
fDate
6/1/1967 12:00:00 AM
Firstpage
75
Lastpage
81
Abstract
Three computer-based economic games for sixth- grade pupils are described. From the game models, six kinds of routines, or strategies, are analyzed to demonstrate the advantages of using electronic computers in complex instructional games.
Keywords
Computational modeling; Computer aided instruction; Computer science education; Data processing; Educational products; Environmental economics; Games; Logic; Power generation economics; Production;
fLanguage
English
Journal_Title
Human Factors in Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0096-249X
Type
jour
DOI
10.1109/THFE.1967.233315
Filename
1698244
Link To Document