• DocumentCode
    1228457
  • Title

    Somatosensory computation for man-machine interface from motion-capture data and musculoskeletal human model

  • Author

    Nakamura, Yoshihiko ; Yamane, Katsu ; Fujita, Yusuke ; Suzuki, Ichiro

  • Author_Institution
    Dept. of Mechano-Informatics, Univ. of Tokyo, Japan
  • Volume
    21
  • Issue
    1
  • fYear
    2005
  • Firstpage
    58
  • Lastpage
    66
  • Abstract
    We discuss the computation of somatosensory information from motion-capture data. The efficient computational algorithms previously developed by the authors for multibody systems, such as humanoid robots, are applied to a musculoskeletal model of the human body. The somatosensory information includes tension, length, and velocity of the muscles, tension of the tendons and ligaments, pressure of the cartilages, and stress of the bones. The inverse dynamics of the musculoskeletal human model is formulated as an optimization problem subject to equality and inequality conditions. We analyzed the solutions obtained by linear and quadratic programming methods, and showed that linear programming has better performance. The technological development aims to define a higher dimensional man-machine interface and to open the door to the cognitive-level communication of humans and machines.
  • Keywords
    biomechanics; bone; humanoid robots; linear programming; muscle; physiological models; quadratic programming; somatosensory phenomena; user interfaces; humanoid robot; linear programming; man machine interface; motion capture data; multibody system; musculoskeletal human model; quadratic programming; somatosensory computation; Biological system modeling; Computer interfaces; Humanoid robots; Humans; Ligaments; Muscles; Musculoskeletal system; Stress; Tendons; User interfaces;
  • fLanguage
    English
  • Journal_Title
    Robotics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1552-3098
  • Type

    jour

  • DOI
    10.1109/TRO.2004.833798
  • Filename
    1391015