DocumentCode
1228457
Title
Somatosensory computation for man-machine interface from motion-capture data and musculoskeletal human model
Author
Nakamura, Yoshihiko ; Yamane, Katsu ; Fujita, Yusuke ; Suzuki, Ichiro
Author_Institution
Dept. of Mechano-Informatics, Univ. of Tokyo, Japan
Volume
21
Issue
1
fYear
2005
Firstpage
58
Lastpage
66
Abstract
We discuss the computation of somatosensory information from motion-capture data. The efficient computational algorithms previously developed by the authors for multibody systems, such as humanoid robots, are applied to a musculoskeletal model of the human body. The somatosensory information includes tension, length, and velocity of the muscles, tension of the tendons and ligaments, pressure of the cartilages, and stress of the bones. The inverse dynamics of the musculoskeletal human model is formulated as an optimization problem subject to equality and inequality conditions. We analyzed the solutions obtained by linear and quadratic programming methods, and showed that linear programming has better performance. The technological development aims to define a higher dimensional man-machine interface and to open the door to the cognitive-level communication of humans and machines.
Keywords
biomechanics; bone; humanoid robots; linear programming; muscle; physiological models; quadratic programming; somatosensory phenomena; user interfaces; humanoid robot; linear programming; man machine interface; motion capture data; multibody system; musculoskeletal human model; quadratic programming; somatosensory computation; Biological system modeling; Computer interfaces; Humanoid robots; Humans; Ligaments; Muscles; Musculoskeletal system; Stress; Tendons; User interfaces;
fLanguage
English
Journal_Title
Robotics, IEEE Transactions on
Publisher
ieee
ISSN
1552-3098
Type
jour
DOI
10.1109/TRO.2004.833798
Filename
1391015
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