DocumentCode :
1234547
Title :
Stylized highlights for cartoon rendering and animation
Author :
Anjyo, Ken-ichi ; Hiramitsu, Katsuaki
Volume :
23
Issue :
4
fYear :
2003
Firstpage :
54
Lastpage :
61
Abstract :
We propose a new highlight shader for the 3D objects used in cel animation. Without using a texture-mapping technique, our shader makes highlight shapes and animations in a cartoon style. Our shader makes an initial highlight shape using Blinn´s (1977) traditional specular model. It then interactively modifies the initial shape through geometric, stylistic, and Boolean transformations for the highlight until we get our final desired shape. Moreover, once these operations specify highlight shapes for each keyframe, our shader automatically generates the highlight animation. In other words, our shader offers a new definition of highlighting 3D objects for cel animation.
Keywords :
computer animation; rendering (computer graphics); 3D objects; Boolean transformations; cartoon animation; cartoon rendering; cel animation; geometric transformations; highlight shader; highlight vector field; specular model; stylistic transformations; stylized highlights; Animation; Color; Layout; Light sources; Lighting control; Optical reflection; Shape control; Solid modeling;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2003.1210865
Filename :
1210865
Link To Document :
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