DocumentCode
1234547
Title
Stylized highlights for cartoon rendering and animation
Author
Anjyo, Ken-ichi ; Hiramitsu, Katsuaki
Volume
23
Issue
4
fYear
2003
Firstpage
54
Lastpage
61
Abstract
We propose a new highlight shader for the 3D objects used in cel animation. Without using a texture-mapping technique, our shader makes highlight shapes and animations in a cartoon style. Our shader makes an initial highlight shape using Blinn´s (1977) traditional specular model. It then interactively modifies the initial shape through geometric, stylistic, and Boolean transformations for the highlight until we get our final desired shape. Moreover, once these operations specify highlight shapes for each keyframe, our shader automatically generates the highlight animation. In other words, our shader offers a new definition of highlighting 3D objects for cel animation.
Keywords
computer animation; rendering (computer graphics); 3D objects; Boolean transformations; cartoon animation; cartoon rendering; cel animation; geometric transformations; highlight shader; highlight vector field; specular model; stylistic transformations; stylized highlights; Animation; Color; Layout; Light sources; Lighting control; Optical reflection; Shape control; Solid modeling;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2003.1210865
Filename
1210865
Link To Document