• DocumentCode
    1234547
  • Title

    Stylized highlights for cartoon rendering and animation

  • Author

    Anjyo, Ken-ichi ; Hiramitsu, Katsuaki

  • Volume
    23
  • Issue
    4
  • fYear
    2003
  • Firstpage
    54
  • Lastpage
    61
  • Abstract
    We propose a new highlight shader for the 3D objects used in cel animation. Without using a texture-mapping technique, our shader makes highlight shapes and animations in a cartoon style. Our shader makes an initial highlight shape using Blinn´s (1977) traditional specular model. It then interactively modifies the initial shape through geometric, stylistic, and Boolean transformations for the highlight until we get our final desired shape. Moreover, once these operations specify highlight shapes for each keyframe, our shader automatically generates the highlight animation. In other words, our shader offers a new definition of highlighting 3D objects for cel animation.
  • Keywords
    computer animation; rendering (computer graphics); 3D objects; Boolean transformations; cartoon animation; cartoon rendering; cel animation; geometric transformations; highlight shader; highlight vector field; specular model; stylistic transformations; stylized highlights; Animation; Color; Layout; Light sources; Lighting control; Optical reflection; Shape control; Solid modeling;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2003.1210865
  • Filename
    1210865