Title :
Study on the suggestibility of visual element in educational game design — Intellective theme game of ceramic culture taking as an example
Author_Institution :
Sch. of Archit. & Arts Design, Shijiazhuang Tiedao Univ., Shijiazhuang, China
Abstract :
The visual elements of educational game should have multiple characters and functions, such as suggestibility and education, and should carry a variety of information simultaneously. In this paper, a new viewpoint is proposed through integrating the suggestibility knowledge into visual elements. The relative method to present suggestibility in the design of visual element is explored. An educational game of pair-up subjected to the ceramic culture is designed and carried out. Moreover, evaluation of educational game for the suggestibility characteristic is also analyzed and discussed.
Keywords :
ceramics; computer aided instruction; computer games; ceramic culture; educational game design; intellective theme game; visual element; Computers; Games; Irrigation; Navigation; Visualization; Educational game; suggestibility; visual element;
Conference_Titel :
Computer Science & Education (ICCSE), 2014 9th International Conference on
Conference_Location :
Vancouver, BC
Print_ISBN :
978-1-4799-2949-8
DOI :
10.1109/ICCSE.2014.6926577