• DocumentCode
    123561
  • Title

    Using game analytics to measure student engagement/retention for engineering education

  • Author

    Callaghan, M. ; McShane, N. ; Gomez Eguiluz, A.

  • Author_Institution
    Sch. of Comput. & Intell. Syst., Univ. of Ulster, Derry, UK
  • fYear
    2014
  • fDate
    26-28 Feb. 2014
  • Firstpage
    297
  • Lastpage
    302
  • Abstract
    The relative ubiquity of high powered mobile devices and increasing high speed connectivity offers new opportunities for educators. On the App stores, the freemium model has gained popularity to such an extent that the majority of games are now free to play. This type of business model depends on the ability to record, analyze and interpret analytics and metrics to finesse the user experience and plan future iterations of a product to ensure a high level of user retention and monetization. This paper explores the use of analytics in an educational context to measure student engagement and retention. A mobile version of the Circuit Warz project is introduced and demonstrates how engineering education can be completely reimagined to create immersive and highly engaging student learning experiences.
  • Keywords
    computer aided instruction; computer games; engineering computing; engineering education; mobile computing; Circuit Warz project; app stores; business model; educational context; engineering education; freemium model; game analytics; mobile devices; mobile version; relative ubiquity; student engagement measurement; student learning experiences; student retention measurement; Conferences; Instruments; Engineering Education; Game Based Learning; Virtual Learning Environments; Virtual Worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Remote Engineering and Virtual Instrumentation (REV), 2014 11th International Conference on
  • Conference_Location
    Porto
  • Type

    conf

  • DOI
    10.1109/REV.2014.6784174
  • Filename
    6784174