DocumentCode
123561
Title
Using game analytics to measure student engagement/retention for engineering education
Author
Callaghan, M. ; McShane, N. ; Gomez Eguiluz, A.
Author_Institution
Sch. of Comput. & Intell. Syst., Univ. of Ulster, Derry, UK
fYear
2014
fDate
26-28 Feb. 2014
Firstpage
297
Lastpage
302
Abstract
The relative ubiquity of high powered mobile devices and increasing high speed connectivity offers new opportunities for educators. On the App stores, the freemium model has gained popularity to such an extent that the majority of games are now free to play. This type of business model depends on the ability to record, analyze and interpret analytics and metrics to finesse the user experience and plan future iterations of a product to ensure a high level of user retention and monetization. This paper explores the use of analytics in an educational context to measure student engagement and retention. A mobile version of the Circuit Warz project is introduced and demonstrates how engineering education can be completely reimagined to create immersive and highly engaging student learning experiences.
Keywords
computer aided instruction; computer games; engineering computing; engineering education; mobile computing; Circuit Warz project; app stores; business model; educational context; engineering education; freemium model; game analytics; mobile devices; mobile version; relative ubiquity; student engagement measurement; student learning experiences; student retention measurement; Conferences; Instruments; Engineering Education; Game Based Learning; Virtual Learning Environments; Virtual Worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Remote Engineering and Virtual Instrumentation (REV), 2014 11th International Conference on
Conference_Location
Porto
Type
conf
DOI
10.1109/REV.2014.6784174
Filename
6784174
Link To Document