• DocumentCode
    1237730
  • Title

    Digital Technology, Age, and Gaming

  • Author

    Holmes, Neville

  • Author_Institution
    University of Tasmania
  • Volume
    38
  • Issue
    11
  • fYear
    2005
  • Firstpage
    108
  • Lastpage
    107
  • Abstract
    Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.
  • Keywords
    Computing profession; Digital technology; Entertainment computing; Video gaming; Books; Cities and towns; Cultural differences; Frequency; Games; Motion pictures; Roads; TV; Watches; Writing; Computing profession; Digital technology; Entertainment computing; Video gaming;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2005.376
  • Filename
    1541893