DocumentCode
1237730
Title
Digital Technology, Age, and Gaming
Author
Holmes, Neville
Author_Institution
University of Tasmania
Volume
38
Issue
11
fYear
2005
Firstpage
108
Lastpage
107
Abstract
Educators could use video gaming technology to deliver the drill and practice that helps students develop the basic academic skills that are essential to the computing profession.
Keywords
Computing profession; Digital technology; Entertainment computing; Video gaming; Books; Cities and towns; Cultural differences; Frequency; Games; Motion pictures; Roads; TV; Watches; Writing; Computing profession; Digital technology; Entertainment computing; Video gaming;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2005.376
Filename
1541893
Link To Document