DocumentCode
1238175
Title
Evaluating early prototypes in context: trade-offs, challenges, and successes
Author
Reilly, Derek ; Dearman, David ; Welsman-Dinelle, Michael ; Inkpen, Kori
Author_Institution
Dalhousie Univ., Halifax, NS, Canada
Volume
4
Issue
4
fYear
2005
Firstpage
42
Lastpage
50
Abstract
We would like to say that experience prototyping and Wizard of Oz prototyping, taken together, constitute a suitable alternative to true contextual evaluation for early prototypes, one gaining realism at the expense of impartiality, the other impartiality at the expense of realism. As our experiences show, however, each pervasive application design poses unique challenges that you must consider when applying these approaches. Regardless, it´s often a good trade-off to sacrifice some measure of realism to evaluate early prototypes. Evaluation of early pervasive computing prototypes in context is a pragmatic exercise, but one that is nonetheless informed by general approaches that reflect and adapt to the challenges of pervasive application development.
Keywords
software prototyping; ubiquitous computing; Wizard of Oz prototyping; early prototyping; experience prototyping; pervasive application design; pervasive computing prototype; Application software; Costs; Handheld computers; Hardware; Isolation technology; Navigation; Pervasive computing; Prototypes; Software prototyping; Software standards; Wizard-of-Oz prototyping; evaluation methodology; experience prototyping; mobile computing;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2005.76
Filename
1541967
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