DocumentCode :
1244721
Title :
Pixel-processing fundamentals
Author :
Bresenham, Jack
Author_Institution :
Dept. of Comput. Sci., Winthrop Univ., Rock Hill, SC, USA
Volume :
16
Issue :
1
fYear :
1996
fDate :
1/1/1996 12:00:00 AM
Firstpage :
74
Lastpage :
82
Abstract :
The key to developing line drawing algorithms is an explicit reference model for quantifying a “good” raster approximation. The article looks at old practices, then demonstrates the development of line and edge drawing algorithms. Computer driven raster displays introduce a higher performance, more demanding technology that benefits from systematic rules. To examine the development of a compact, integer arithmetic algorithm for line rastering, the article looks at some pixel space basics, then considers alternative measures by which closeness to a true line´s locus could be evaluated. The key to effective use of all algorithms is a clear understanding of your objective function and the implications that can arise from incomplete or unintentionally fuzzy assumptions
Keywords :
approximation theory; computer graphics; computer driven raster displays; edge drawing algorithms; explicit reference model; integer arithmetic algorithm; line drawing algorithms; line rastering; objective function; pixel processing fundamentals; pixel space basics; pixel-processing fundamentals; raster approximation; systematic rules; unintentionally fuzzy assumptions; Approximation algorithms; Cities and towns; Color; Computer displays; Layout; Lifting equipment; Painting; Tutorial; Visual effects; Yarn;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.481626
Filename :
481626
Link To Document :
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