DocumentCode
1244939
Title
Influences on creativity in asynchronous virtual teams: a qualitative analysis of experimental teams
Author
Ocker, Rosalie J.
Author_Institution
Sch. of Inf. Sci. & Technol., Pennsylvania State Univ., University Park, PA, USA
Volume
48
Issue
1
fYear
2005
fDate
3/1/2005 12:00:00 AM
Firstpage
22
Lastpage
39
Abstract
As virtual teams constitute an important and pervasive organizational structure, research with the aim of improving the effectiveness of these teams is vital. Although critical topics such as conflict, coordination and trust are being addressed, research on creativity in virtual teams has been quite limited. Given that creative solutions to complex problems create and sustain a firm´s competitive advantage, an investigation of creativity in virtual teams is warranted. The goal of the current study is to explore the influences on creativity in asynchronous virtual teams. Predicated upon grounded theory, this exploration is accomplished through an in-depth qualitative analysis of the team communication transcripts of ten virtual teams. Teams were composed of graduate students who interacted solely via an asynchronous, computer conferencing system to develop the high-level requirements and design for a new innovative product. Significant inhibitors to the creative performance of virtual teams included dominance, domain knowledge, downward norm setting, lack of shared understanding, time pressure, and technical difficulties. Significant enhancers to creativity included stimulating colleagues, the existence of a variety of social influences, a collaborative team climate, and both the surfacing and reduction of equivocality.
Keywords
groupware; team working; teleconferencing; virtual enterprises; asynchronous virtual teams; computer conferencing system; computer mediated communication; cooperative work; distributed team; grounded theory; group interaction processes; organizational structure; product development; team communication; Collaboration; Collaborative work; Communications technology; Context; Electronic mail; Inhibitors; Organizational aspects; Product development; Production; Virtual groups; Computer mediated communication; creativity; grounded theory; group interaction processes; new product development; virtual teams;
fLanguage
English
Journal_Title
Professional Communication, IEEE Transactions on
Publisher
ieee
ISSN
0361-1434
Type
jour
DOI
10.1109/TPC.2004.843294
Filename
1397905
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