DocumentCode
1245252
Title
Automating virtual reality
Author
Krueger, Myron W.
Volume
15
Issue
1
fYear
1995
fDate
1/1/1995 12:00:00 AM
Firstpage
9
Lastpage
11
Abstract
The author discusses some applications of virtual reality and the limitations of interactivity. He considers how automatic simulated behavior minus the application judgment of direct human participation is already evolving in computer animation. In traditional animation, the animator explicitly controls every action of the characters, provides every cause, and determines every effect. While we think of virtual reality as the ultimate interactive technology, it is likely that only new tasks will be purely interactive. As applications are better understood, the ratio of interactive to automated processing will go down. We can expect anthropomorphic simulated humans to work on simulated projects in not necessarily visible virtual worlds
Keywords
computer animation; interactive systems; user interfaces; virtual reality; automated processing; automatic simulated behavior; computer animation; direct human participation; interactive systems; simulated humans; simulated projects; virtual reality; virtual worlds; Artificial intelligence; Brain modeling; Computational modeling; Computer applications; Computer displays; Computer science; Computer simulation; Humans; Supercomputers; Virtual reality;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.364953
Filename
364953
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