• DocumentCode
    1245252
  • Title

    Automating virtual reality

  • Author

    Krueger, Myron W.

  • Volume
    15
  • Issue
    1
  • fYear
    1995
  • fDate
    1/1/1995 12:00:00 AM
  • Firstpage
    9
  • Lastpage
    11
  • Abstract
    The author discusses some applications of virtual reality and the limitations of interactivity. He considers how automatic simulated behavior minus the application judgment of direct human participation is already evolving in computer animation. In traditional animation, the animator explicitly controls every action of the characters, provides every cause, and determines every effect. While we think of virtual reality as the ultimate interactive technology, it is likely that only new tasks will be purely interactive. As applications are better understood, the ratio of interactive to automated processing will go down. We can expect anthropomorphic simulated humans to work on simulated projects in not necessarily visible virtual worlds
  • Keywords
    computer animation; interactive systems; user interfaces; virtual reality; automated processing; automatic simulated behavior; computer animation; direct human participation; interactive systems; simulated humans; simulated projects; virtual reality; virtual worlds; Artificial intelligence; Brain modeling; Computational modeling; Computer applications; Computer displays; Computer science; Computer simulation; Humans; Supercomputers; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.364953
  • Filename
    364953