• DocumentCode
    1245312
  • Title

    Shape blending using the star-skeleton representation

  • Author

    Shapira, Michal ; Rappoport, Ari

  • Author_Institution
    Inst. of Comput. Sci., Hebrew Univ., Jerusalem, Israel
  • Volume
    15
  • Issue
    2
  • fYear
    1995
  • fDate
    3/1/1995 12:00:00 AM
  • Firstpage
    44
  • Lastpage
    50
  • Abstract
    Shape blending, the metamorphosis of one shape into another, is a central problem in two-dimensional computer animation. In spite of impressive uses of morphing in film and video productions, the problem is far from solved. In particular, shape blending still requires considerable manual effort. By decomposing two polygons into equivalent star-shaped pieces and a connecting skeleton, the paper presents a blending method which can represent polygon interiors, not just boundaries, and generate high-quality results with minimal user intervention
  • Keywords
    computational geometry; computer animation; interpolation; connecting skeleton; film productions; polygon decomposition; polygon interiors; shape blending; shape metamorphosis; star-shaped pieces; star-skeleton representation; two-dimensional computer animation; video productions; Animation; Automation; Costs; Image segmentation; Interpolation; Joining processes; Manuals; Pixel; Shape; Skeleton;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.365005
  • Filename
    365005