DocumentCode
1247165
Title
Automated eye motion using texture synthesis
Author
Deng, Zhigang ; Lewis, J.P. ; Neumann, Ulrich
Author_Institution
Univ. of Southern California, Los Angeles, CA, USA
Volume
25
Issue
2
fYear
2005
Firstpage
24
Lastpage
30
Abstract
Modeling human eyes requires special care. The goal of this paper is to synthesize realistic eye-gaze and blink motion, accounting for any possible correlations between the two. The technique adopts a data-driven texture synthesis approach to the problem of synthesizing realistic eye motion. The basic assumption is that eye gaze probably has some connection with eyelid motion, as well as with head motion and speech. But the connection is not strictly deterministic and would be difficult to characterize explicitly. A major advantage of the data-driven approach is that the investigator does not need to determine whether these apparent correlations actually exist. If the correlations occur in the data, the synthesis (properly applied) will reproduce them.
Keywords
computer animation; eye; image motion analysis; image texture; realistic images; stochastic processes; computer animation; computer graphics; data-driven stochastic modeling; eye blink motion; facial motion; realistic eye motion; texture synthesis; Animation; Eyes; Hidden Markov models; Higher order statistics; Probability; Signal analysis; Signal generators; Signal synthesis; Timing; Tracking; Computer graphics; eye motion; facial animation; Algorithms; Computer Graphics; Computer Simulation; Eye Movements; Humans; Image Interpretation, Computer-Assisted; Models, Biological; Pattern Recognition, Automated; User-Computer Interface;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2005.35
Filename
1405950
Link To Document