• DocumentCode
    1247165
  • Title

    Automated eye motion using texture synthesis

  • Author

    Deng, Zhigang ; Lewis, J.P. ; Neumann, Ulrich

  • Author_Institution
    Univ. of Southern California, Los Angeles, CA, USA
  • Volume
    25
  • Issue
    2
  • fYear
    2005
  • Firstpage
    24
  • Lastpage
    30
  • Abstract
    Modeling human eyes requires special care. The goal of this paper is to synthesize realistic eye-gaze and blink motion, accounting for any possible correlations between the two. The technique adopts a data-driven texture synthesis approach to the problem of synthesizing realistic eye motion. The basic assumption is that eye gaze probably has some connection with eyelid motion, as well as with head motion and speech. But the connection is not strictly deterministic and would be difficult to characterize explicitly. A major advantage of the data-driven approach is that the investigator does not need to determine whether these apparent correlations actually exist. If the correlations occur in the data, the synthesis (properly applied) will reproduce them.
  • Keywords
    computer animation; eye; image motion analysis; image texture; realistic images; stochastic processes; computer animation; computer graphics; data-driven stochastic modeling; eye blink motion; facial motion; realistic eye motion; texture synthesis; Animation; Eyes; Hidden Markov models; Higher order statistics; Probability; Signal analysis; Signal generators; Signal synthesis; Timing; Tracking; Computer graphics; eye motion; facial animation; Algorithms; Computer Graphics; Computer Simulation; Eye Movements; Humans; Image Interpretation, Computer-Assisted; Models, Biological; Pattern Recognition, Automated; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2005.35
  • Filename
    1405950