• DocumentCode
    1250119
  • Title

    Alias-free voxelization of geometric objects

  • Author

    Sramek, Milos ; Kaufman, Arie E.

  • Author_Institution
    Inst. of Meas. Sci., Slovak Acad. of Sci., Bratislava, Slovakia
  • Volume
    5
  • Issue
    3
  • fYear
    1999
  • Firstpage
    251
  • Lastpage
    267
  • Abstract
    Introduces a new concept for alias-free voxelization of geometric objects based on a voxelization model (V-model). The V-model of an object is its representation in 3D continuous space by a trivariate density function. This function is sampled during the voxelization and the resulting values are stored in a volume buffer. This concept enables us to study general issues of sampling and rendering separately from object-specific design issues. It provides us with a possibility to design such V-models, which are correct from the point of view of both the sampling and rendering, thus leading to both alias-free volumetric representation and alias-free rendered images. We performed numerous experiments with different combinations of V-models and reconstruction techniques. We have shown that the V-model with a Gaussian surface density profile combined with tricubic interpolation and Gabor derivative reconstruction outperforms the previously published technique with a linear density profile. This enables higher fidelity of images rendered from volume data due to increased sharpness of edges and thinner surface patches
  • Keywords
    antialiasing; buffer storage; computational geometry; image reconstruction; interpolation; rendering (computer graphics); sampling methods; solid modelling; 3D continuous space; 3D object representation; Gabor derivative reconstruction; Gaussian surface density profile; V-model; alias-free rendered images; alias-free volumetric representation; alias-free voxelization; edge sharpness; error estimation; filter-based voxelization; geometric objects; image fidelity; normal estimation; object-specific design issues; thin surface patches; tricubic interpolation; trivariate density function sampling; volume buffer; volume graphics; volume rendering; voxelization model; Buffer storage; Computer graphics; Computer science; Image reconstruction; Image sampling; Rendering (computer graphics); Sampling methods; Solid modeling; Surface reconstruction; Visualization;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/2945.795216
  • Filename
    795216