DocumentCode :
1254156
Title :
Deep Blue´s hardware-software synergy
Author :
Hamilton, Scott ; Garber, Lee
Author_Institution :
Comput., Los Alamitos, CA, USA
Volume :
30
Issue :
10
fYear :
1997
fDate :
10/1/1997 12:00:00 AM
Firstpage :
29
Lastpage :
35
Abstract :
It´s true that powerful hardware forms the basis of the Deep Blue chess computer´s capabilities. However, improved software-based search techniques and innovations in partitioning the problem for a multiprocessor also played important roles. Garry Kasparov perhaps summed it up best when he said Deep Blue was making “human” moves. This observation underscores the role software played in capturing the human expertise that enabled the hardware to perform as it did-a premise with intriguing implications for the future of computing. The lessons learned in developing Deep Blue are not simply chess-specific, but may have far-reaching applications in other domains
Keywords :
artificial intelligence; computer games; games of skill; multiprocessing programs; multiprocessing systems; search problems; Deep Blue chess computer; Garry Kasparov; hardware-software synergy; human expertise; human-like chess moves; multiprocessor; problem partitioning; software-based search techniques; Algorithm design and analysis; Circuits; Clocks; Games; Hardware; Humans; Law; Legal factors; Minimax techniques; Search problems;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.625299
Filename :
625299
Link To Document :
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