DocumentCode
125421
Title
A Stochastic Approach for Rendering Multiple Irregular Volumes
Author
Sakamoto, Naohisa ; Koyamada, Koji
Author_Institution
Kyoto Univ., Kyoto, Japan
fYear
2014
fDate
4-7 March 2014
Firstpage
272
Lastpage
276
Abstract
In this paper, we propose a technique for rendering multiple irregular volumes using a stochastic approach. In this approach, we extend our stochastic projected tetrahedral (SPT) algorithm to treat irregular volumes. The SPT algorithm is a sorting-free volume rendering algorithm that projects a tetrahedral cell onto an image plane and controls the particle rendering using the opacity as the probability in the rasterization process. In the rasterization process, the particle depth is determined as that of a pre-defined location, which may be the front, back or middle point on a ray segment in the SPT algorithm. This determination causes a prominent artifact when treating multiple volumes, although it does not cause any problem when treating a single volume. The artifact occurs because the SPT algorithm controls the particle stochastically in the image plane but not in the depth direction. In the volume rendering process, it is assumed that the number of particles follows a Poisson distribution along the segment of the viewing ray that intersects the tetrahedral cell. The particle spacing follows the exponential distribution. In this case, we construct a cumulative distribution function of the particle spacing and develop a technique for calculating the nearest particle along the interval. We apply this technique to multiple volumes to confirm its effectiveness.
Keywords
Poisson distribution; exponential distribution; higher order statistics; rendering (computer graphics); stochastic processes; Poisson distribution; SPT algorithm; cumulative distribution function; exponential distribution; image plane; multiple irregular volume rendering; nearest particle calculation; opacity; particle depth determination; particle rendering control; particle spacing; probability; rasterization process; ray segment; sorting-free volume rendering algorithm; stochastic projected tetrahedral algorithm; tetrahedral cell projection; Data visualization; Equations; Image color analysis; Image segmentation; Mathematical model; Rendering (computer graphics); Visualization; Picture/Image Generation display algorithm; Three-Dimensional Graphics and Realism color; and texture; irregular volume; multiple volumes; semi-transparency; shading; shadowing; volume rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization Symposium (PacificVis), 2014 IEEE Pacific
Conference_Location
Yokohama
Type
conf
DOI
10.1109/PacificVis.2014.26
Filename
6787180
Link To Document